Wwise Tour 2016 - CD Projekt Red Witcher (6 of 6) - Music: Action Sync

Game: The Witcher - Wild Hunt

Wwise Tour 2016, Warsaw, Poland. The Witcher - Wild Hunt, by CD Projekt Red. Presented by Krzysztof Lipka, Senior Sound Designer and Sound Team Coordinator, Pawel Daudzward, Senior Sound Designer, Marcin Przybylowicz, Music Director and Composer and Colin Walder, Senior Audio Programmer. Wwise by Audiokinetic. https://www.audiokinetic.com/

Colin describes how they implemented the various cues that the music system needed using scripts, volume triggers, and player vs. enemy levels. Using bar and beat music callbacks from Wwise, they were able to convince the team to experiment with synchronizing enemy attack moves to the music's beat. You can watch this particular system in action here, and it is quite impressive!

3840 views

Related videos

14:11

Vertical / Horizontal Adaptive Music in Wwise

06:34

Music Integration Into Video Games with Brock | Game Audio

09:50

Wwise & Unity Integration - Adding & Subtracting Musical Layers by Changing RTPC values

Related videos

14:11

Vertical / Horizontal Adaptive Music in Wwise

9480 views
06:34

Music Integration Into Video Games with Brock | Game Audio

1088 views

Wwise Tour

Taking place in various cities each year, the game development industry and, specifically, game audio professionals unite to share and learn from one another and the creative works and expertise of the finest of game audio teams.

Invite me to the next Wwise Tour !