Integrate Wwise as an Engine Plugin for Unreal: Step-by-Step Guide

Streamline your audio workflow with Wwise as an engine plug-in for Unreal Engine!

In this video, Audiokinetic Software QA Tester Stevyn Vieville walks you through installing the Wwise Unreal Integration as an engine plug-in - a great choice if you're working on multiple Unreal projects that share Wwise setups.

Unlike a game plug-in, which is specific to a single project, the engine plug-in method integrates Wwise directly into Unreal Engine itself. The advantage of using Wwise as an engine plug-in is that you can work on multiple projects that share the same Wwise setup, as long as you're using the same Unreal Engine version.

Important: You must have access to a source version of Unreal to complete this procedure because the Unreal Engine must be recompiled.

0:00 Intro
0:32 Engine Plugin Setup
2:46 Outro

Steps:
1. Download the Wwise Unreal Engine integration package
2. Copy the Wwise integration and SDK files to the Unreal Engine Plugins folder
3. Enable the plug-in and link your Unreal and Wwise projects

Resources to get started:
- Download the Audiokinetic Launcher: https://hubs.ly/Q0303QSV0
- Documentation - Installing the Wwise Unreal Integration as an Engine Plug-in: https://hubs.ly/Q032-Dgr0

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