Wwise and Unity - Re-use your 3D Emitter prefab: Cujo Sound

Part III - let's re-use the 3D emitter we made in the previous episode.
Add it to any item in the game and watch as you can add sounds to everything and have your 3D soundscape come to life.

The important part is also to build your Wwise project up and get you generic attenuations and other things going so it will be easier for you in the future just to add things and instantly select one of your presets instead of having to create new all the time.

Enjoy

------------------------------------------------------------------------------------


Cujo Sound: Is a video game audio development channel by Bjørn Jacobsen. Aka. CCP WhiteNoiseTrash (From when I was working on EVE Online)

I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.

The usual promotional ramble stuff:
Subscribe here on Youtube: http://youtube.com/Cujosound

Join me on Patreon: https://patreon.com/CujoSound
and support me if you like.

Follow me on Twitter: @WhiteNoiseTrash for updates and news on this channel and my occasional opinion on something.

I also run an Instagram with lots of pictures and information to come on sound design and game audio: https://www.instagram.com/cujosound/

Help me feed my urge to learn and teach...

BTC: 3C4Fj1XLvYagFtRUiL88mBj8QzBnGvwuqe
ETH: 0x23Eb3DcFBdA73364cC3F4708EC86F2f9f9594c5F
LTC: LQYs1LzjNewR7cFXp5rf8jv4rUf1sALy7m
XRP: rhLqEKWgDC4o26UAoR6hoGQPCMehNGkyLW

737 views

Related videos

28:19

Wwise and Unity - Simple 3D emitter setup by a non-programmer: Cujo Sound.

03:27

Wwise 301 L2-01 | Posting with AkAmbient

02:58

Wwise Unity Part 2 - Wwise Audio Component

Related videos

28:19

Wwise and Unity - Simple 3D emitter setup by a non-programmer: Cujo Sound.

4545 views
03:27

Wwise 301 L2-01 | Posting with AkAmbient

2508 views