Wwise Unreal - Chapter 05A: Weapon - Shotgun Fire V2

In this guide we set up Wwise to trigger Gun Fire audio assets. We will then modify the associated BP node to use the correct AK node.

Please see our website for the associated written guide:
http://gameaudioresource.com/2019/11/09/wwise-unreal-2019-chapter-05a-weapon-shotgun-fire/

If you are interested in learning computer game audio or looking for a guide to boost your own Wwise + Unreal project soundscape, please subscribe to any of our social media platforms for updates:

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