Wwise Implementation Project

A walkthrough of my Wwise implementation project. My idea was to create a proof-of-concept project for an audio-only game that takes place in the world of old time radio drama. Something like a mash-up of Papa Sangre, Myst and the Golden Age of radio.

The first half takes you through each of the audio layers and begins to show what is being controlled by what parameters.

At 9:30 I play everything all together as it might sound in a real game environment.

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Audiokinetic Wwise in action

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