Wwise and Unity - Animation events to trigger sound events. By Cujo Sound

What are events actually?
They are lots of things, but what we need them for is to trigger sounds for us.

This video shows you how to add animation events and how we through #unity and code can send those to our #wwise middleware and control out sounds from there.

In the next video we'll go a little further into details about how we can make these sounds better and having our character run, sprint and walk and how to change the sounds of that - even if we only have one pool of assets.

Enjoy.. and if you have any questions - fire away in the comments below.

#gameaudio

------------------------------------------------------------------------

Cujo Sound: Is a video game audio development channel by Bjørn Jacobsen. Aka. CCP WhiteNoiseTrash (From when I was working on EVE Online)

I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.

The usual promotional ramble stuff:
Subscribe here on Youtube: http://youtube.com/Cujosound

Join me on Patreon: https://patreon.com/CujoSound
and support me if you like.

Follow me on Twitter: @WhiteNoiseTrash for updates and news on this channel and my occasional opinion on something.

I also run an Instagram with lots of pictures and information to come on sound design and game audio: https://www.instagram.com/cujosound/

Help me feed my urge to learn and teach...

BTC: 3C4Fj1XLvYagFtRUiL88mBj8QzBnGvwuqe
ETH: 0x23Eb3DcFBdA73364cC3F4708EC86F2f9f9594c5F
LTC: LQYs1LzjNewR7cFXp5rf8jv4rUf1sALy7m
XRP: rhLqEKWgDC4o26UAoR6hoGQPCMehNGkyLW

8446 views

Related videos

09:37

WWISE UNITY INTEGRATION

02:56

Wwise 301 L1-01 | Quickest Way to Sound Integration

07:03

Wwise and Unity - Re-use your 3D Emitter prefab: Cujo Sound

Related videos

09:37

WWISE UNITY INTEGRATION

451 views
02:56

Wwise 301 L1-01 | Quickest Way to Sound Integration

7555 views