Wwise Tour 2016 - Blizzard Overwatch (6 of 7) - Pavlovian Response

Game: Overwatch

Wwise Tour 2016 - Audio in Overwatch by Blizzard Entertainment. Filmed in Montreal on June 20th 2016 at Centre Phi. Presented by Scott Lawlor, Project Audio Director at Blizzard Entertainment and Tomas Neumann, Senior Software Engineer 2 at Blizzard Entertainment. Wwise by Audiokinetic. https://www.audiokinetic.com/

The main idea of this section can be summarized as such: Even if it did go against the sound team’s instincts, it was worthwhile to actually minimize the number of sounds and dialogue variations in order to create a Pavlovian Response during gameplay. Pavlovian Response helps players intuitively memorize and, therefore, quickly identify sounds, which in essense helps them optimize their reaction time.

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Wwise Tour

Taking place in various cities each year, the game development industry and, specifically, game audio professionals unite to share and learn from one another and the creative works and expertise of the finest of game audio teams.

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