Making Interactive Music for Linear Composers | Ressa Schwarzwald

Interactive Music Symposium presented by Audiokinetic

Ressa Schwarzwald (Audio Lead at Creative Mobile) showcased how using MIDI, microcontrollers, and game controllers can make composers' lives easier. Topics included DAW MIDI mapping, using a gamepad as a MIDI controller, haptic feedback effects with Reaper and the DualSense controller, using real instruments as MIDI controllers, MIDI & game controllers with Wwise, MIDI & game controllers with game engines, and microcontrollers!

0:00 - Introduction to Ressa Schwarzwald
2:03 - Ressa presents 'Making Interactive Music for Linear Composers'
4:37 - DAW MIDI mapping
6:30 - Control surface integrator script, from The Reaper Blog
7:23 - Instruments with MPE protocol
9:24 - Using gamepad as a MIDI controller
10:20 - Haptic feedback effects with Reaper and DualSense controller
10:41 - Make patches to convert MIDI
11:54 - Using real instruments as MIDI controllers
12:36 - Mobile devices as MIDI control panels
14:23 - Going interactive with audio middleware and MIDI controllers
15:09 - MIDI & game controllers with Wwise
19:24 - Game engines and MIDI & game controllers
23:01 - Microcontrollers!
28:42 - Where to find Ressa online
29:22 - Q1: What's your background to tackle all those controllers? Do you have any coding background?
31:47 - Q2: How about the other way around, making Wwise parameters controlling hardware via Wwise? For instance, playing drums controlled by Arduino controlled by Wwise RTPCs?
32:58 - Q3: Are there some integration between Max for Live and middleware?
33:53 - Q4: Which controllers would you use typically to create game simulation, but just in Wwise?
35:05 - Q5: Have you ever thought about making a game and shipping a cool controller that goes along with the game?
36:18 - Q6: What are your go-to controllers when writing music?
38:05 - Thank you, Ressa Schwarzwald!
38:37 - Interactive Music Symposium conclusion

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