Pd + Wwise + UE4 - Creating Wwise plugins using Pd (Part 3) - Exposing PureData Parameters to Wwise

In this video we will take a look at a pd patch that we want to be a wwise plugin and figure out how to expose its parameters to wwise so that we can manipulate them using RTPCs

All of the information I am covering in this video about exposing pd patch parameters to wwise can be found at the enzien audio github page:

https://github.com/enzienaudio/hvcc/blob/master/docs/02.getting_started.md

My links:
twitter: @gameaudio_guru
website: derrickreyes.com

Table of Contents:

00:00 - Introduction
01:01 - Getting Familiar With Parameters
05:06 - Exposing Input Parameters
09:18 - Rebuilding the Patch Into a Plugin
12:54 - Working in WWise
14:34 - Connecting Parameters to RTPCs

621 views

Related videos

08:03

Procedural Audio in Wwise: Waterfall - Part 1

07:49

Unity & Wwise - Spawn sounds at Raycast impact

12:06

Unity and Wwise - Raycasting with Layermasks

Related videos

08:03

Procedural Audio in Wwise: Waterfall - Part 1

2548 views
07:49

Unity & Wwise - Spawn sounds at Raycast impact

1465 views