Wwise Tutorial 23 - Mixing Desk

Tutorial video in Audiokinetic Wwise showing the basics of the Mixing Desk.

The Mixing Desk is a flexible and powerful mixing console that groups a variety of properties into one view allowing you to fine-tune the audio mix of your game in real time. You can add any object or bus to the Mixing Desk and then define object routing, apply effect and attenuation ShareSets, edit state properties, and modify the properties of individual objects and busses.

If you start a capture session, you can also view the activity of each object within the Mixing Desk, including when a voice is playing, if a bus is being ducked, and whether effects are being bypassed. Each bus can also be muted allowing you to tweak the individual objects within your audio mix.

The Mixing Desk is basically a grid where each column is a mixer strip and each row is a section related to a set of common properties in Wwise. Each mixer strip is bound to an object, the name of which is displayed at the top and bottom of the each strip.

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