Unity's John LEMON: How to implement your sounds using Wwise
In this video, I explain how I built the John Lemon game provided by Unity, and how I implemented my music & sounds using Wwise. If you have any questions, feel free to get in touch on info@matemoldovan.com
Documentation of the footsteps creation process:
https://www.dropbox.com/s/a00ut4t1p67jhql/Footsteps%20in%20John%20Lemon.pdf?dl=0
00:35 Footsteps
04:50 Level Music
08:20 Stinger Sounds
09:55 Sound Effects
Link to my gameplay video: https://youtu.be/KGM-f8jHghc
Huge thanks to Alessandro Famà for helping with the footstep surface script, to Amichai Haneman, and Ivan Vodoleev for suggesting the use of PontOfView prefab for triggering the Got_Caught stinger!
mdvn soundworks: for media and game composition & sound design please get in touch on info@matemoldovan.com
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