Unity's John LEMON: How to implement your sounds using Wwise

In this video, I explain how I built the John Lemon game provided by Unity, and how I implemented my music & sounds using Wwise. If you have any questions, feel free to get in touch on info@matemoldovan.com

Documentation of the footsteps creation process:
https://www.dropbox.com/s/a00ut4t1p67jhql/Footsteps%20in%20John%20Lemon.pdf?dl=0

00:35 Footsteps
04:50 Level Music
08:20 Stinger Sounds
09:55 Sound Effects

Link to my gameplay video: https://youtu.be/KGM-f8jHghc


Huge thanks to Alessandro Famà for helping with the footstep surface script, to Amichai Haneman, and Ivan Vodoleev for suggesting the use of PontOfView prefab for triggering the Got_Caught stinger!


mdvn soundworks: for media and game composition & sound design please get in touch on info@matemoldovan.com
http://www.matemoldovan.com/
https://soundcloud.com/matemoldovan
https://twitter.com/MateMoldovan
https://www.instagram.com/mdvnmate/

3745 views

Related videos

10:02

The Weapon Audio of Borderlands 3

03:31

Heavy Compiler/Pure Data/Wwise procedural audio plugin

05:18

Control Dev Diary 07 - Behind The Sounds

Related videos

10:02

The Weapon Audio of Borderlands 3

74376 views
03:31

Heavy Compiler/Pure Data/Wwise procedural audio plugin

287 views