Wwise Up On Air Hands On | Auto Defined SoundBanks - Integrations

Auto Defined SoundBanks deliver a new asset management strategy to game engine integrations by enabling a per-Event SoundBank methodology within Wwise authoring. Join us on Wednesday as the Audiokinetic team goes hands on with one of the exciting workflow improvements included as part of our recently-released 2022.1 Public Beta!

0:00:00 - Start
0:09:45 - Introduction
0:14:22 - Wwise 2022.1 Beta Overview
0:15:43 - Why Auto Defined SoundBanks?
0:22:00 - Hands on with Auto Defined SoundBanks in Wwise 2022.1
0:46:09 - Hands on with the Wwise Unreal Integration 2022.1
0:59:20 - Setting up a New Project and Migrating to the Wwise Unreal Integration 2022.1
1:15:43 - Installing the Wwise 2022.1 Beta & Feedback Overview
1:18:35 - Reflecting on the Evolution of Wwise Integrations
1:29:50 - Wwise Unreal Integration Migration Notes
1:31:31 - You Can Do It!
1:31:52 - Outro

Wwise 2022.1 What's New: https://blog.audiokinetic.com/wwise2022.1-whats-new/

Migration Notes: https://www.audiokinetic.com/library/2022.1.0_7985/?source=UE4&id=pg_important_migration_notes_2022_1_0.html

Community Q&A Livestream Questions:
https://www.audiokinetic.com/qa/tag/beta2022

Audiokinetic: https://hubs.ly/H0C1vhJ0​.
Audiokinetic Blog: https://hubs.ly/H0C1C360​
Audiokinetic Creators Directory: https://hubs.ly/H0C1vnD0​
Audiokinetic Community Q&A: https://hubs.ly/H0C1C9p0​
Audiokinetic Powered By Wwise: https://hubs.ly/H0C1vpT0​
Audiokinetic Certification: https://hubs.ly/H0C1CdR0

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