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Working with Layouts

A group of views can be arranged together to create a layout. Wwise contains eight different default layouts that have been optimized to help you perform certain tasks or jobs. You can use different layouts depending on the job that you are doing.

The following layouts are available in Wwise:

  • Designer - A special grouping of views that allows you to manage, build, and define the audio and motion assets in your game.

  • Profiler - A special grouping of views that allows you to monitor and analyze the performance of game audio and motion elements as they occur.

  • SoundBank - A special grouping of views that allows you to create, manage, and generate SoundBanks.

  • Mixer - A special grouping of views that allows you to create prototypes and mix the various objects in Wwise.

  • Schematic - A special grouping of views that allows you to view the hierarchy of objects and busses as a graphical representation. You can also edit properties and play back objects.

  • Interactive Music - A special grouping of views that allows you to manage, build, and define the music assets involved in the interactive music portion of your game.

  • Dynamic Dialogue - A special grouping of views that allows you to manage and build the dialogue events that drive the dynamic dialogue in your game.

  • Game Object Profiler - A special grouping of views that allows you to monitor and analyze the performance of audio and motion from the game object's standpoint.

To switch between layouts:

  1. From the menu bar, click Layouts > Layout Name.

    The new layout is displayed.

    [Tip] Tip

    You can also switch between layouts using the F5-F12 shortcut keys.


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