Table of Contents

Further Resources

The Cube game and its Wwise project provide an idea of the workflow of developing a full game with Wwise. If you want to learn more about Wwise by looking at different approaches on game audio implementation, we suggest you take a look at the following resources:

  • Wwise Project Adventure - Available from the Wwise installer, the Wwise Project Adventure is comprised of a handbook in PDF format and a Wwise project. The book starts from basic authoring examples in the first chapters down to more advanced topics such as performance optimizations and dynamic mixing.

  • Limbo - Also available from the Wwise installer, you can install Limbo, the multi-award game developed by Playdead with the full Wwise project. Limbo might be more suited for more advanced Wwise users because some sound hierarchies might appear quite complex to newcomers.

  • Video Tutorials - Video tutorials are available for all users in the community section of our website. They are also available on AudiokineticWwise's YouTube channel.

  • Wwise Certification Program - The Wwise Certification Program online course gets you through the main components and workflow of Wwise. Note that the Certification Program uses Cube as the platform of choice for teaching Wwise.

[Note] Note

Materials sent by content providers were all originally high quality (48 kHz, 16 or 24 bits). However, to save download time and disk space, the size of some of the sound assets has been reduced.