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Modulator - LFO

The table below lists the properties of the Low-Frequency Oscillator (LFO) modulator. For more information on working with LFO modulators, refer to Working with LFOs.

Interface Element

Description

Name

The name of the modulator ShareSet.

Shared by

A list of objects that currently subscribe to the selected ShareSet.

Notes

Additional information about the ShareSet or the modulator settings that have been applied.

Interface Element

Description

Depth

The amplitude variation of the oscillator (in percentage). Maximum amplitude is 1.0.

Default value: 100

Frequency

The number of cycles per second (in Hz).

Important note: Using high frequencies with the LFO (> 40 Hz) will not work adequately on hardware audio pipeline platforms (such as Wii, 3DS, VitaHW ) as they are updated once per audio frame.

Default value: 1

Waveform

The shape of the modulator.

Default value: Sine

Smoothing

Low-pass filter over the waveform to smooth hard edges (in percentage).

Default value: 0

PWM (Pulse Width Modulation)

The width of the pulse wave (in percentage); only applies to the Square waveform.

Default value: 50

Attack

The time it takes for the oscillator to reach full amplitude (in seconds).

Default value: 0

Initial Phase

The initial phase of the oscillator waveform (in degrees).

Default value: 0

Scope

Define how LFO instances are created:

  • Voice: An instance of LFO is created for every sound/object playback.

  • Note/Event: An instance of LFO is created for every playing instance, or note when used in MIDI context.

  • Game Object: An instance of LFO is created for each game object.

  • Global: A single LFO is created for the whole project.

Default value: Note/Event

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