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Types of Event Actions

Wwise comes with a variety of actions that you can use to drive the sound, music, and motion in game. The actions are grouped by category and each category contains a series of actions that you can choose from.

Each action also has a set of properties, such as delays and fades, that you can use to better manage the incoming and outgoing objects. The following table describes each of the event actions.

[Note] Note

The following descriptions are general descriptions and do not take into account the scope setting for each action. The scope, which is either Game Object or Global, specifies the extent to which the action is applied to objects within the game.

Event Action

Description

Play

Plays back the associated object.

Post Event

Triggers an event from within another event.

Break

Stops playback of a looped sound or continuous container while allowing the current object or objects to finish playing.

Stop

Stops playback of the associated object.

Stop All

Stops playback of all objects.

Stop All Except

Stops playback of all objects except those specified.

Pause

Pauses playback of the associated object.

Pause All

Pauses playback of all objects.

Pause All Except

Pauses playback of all objects except those specified.

Resume

Resumes playback of the associated object that had previously been paused.

Resume All

Resumes playback of all paused objects.

Resume All Except

Resumes playback of all paused objects, except those specified.

Mute

Silences the associated object.

Unmute

Returns the associated object to its original “pre-silenced” volume level.

Unmute All

Returns all objects to their original “pre-silenced” volume levels.

Unmute All Except

Returns all objects, except those specified, to their original “pre-silenced” volume levels.

Set Volume

Changes the volume level of the associated object.

Reset Volume

Returns the volume of the associated object to its original level.

Reset Volume All

Returns the volume of all objects to their original levels.

Reset Volume All Except

Returns the volume of all objects, except those specified, to their original levels.

Set Pitch

Changes the pitch for the associated object.

Reset Pitch

Returns the pitch of the associated object to its original value.

Reset Pitch All

Returns the pitch of all objects to their original values.

Reset Pitch All Except

Returns the pitch of all objects, except those specified, to their original values.

Set Low-pass Filter

Changes the amount of low pass filter applied to the associated Wwise object.

Low-pass Filter does not affect motion objects.

Reset Low-pass Filter

Returns the amount of low pass filter applied to the associated Wwise object to its original value.

Low-pass Filter does not affect motion objects.

Reset Low-pass Filter All

Returns the amount of low pass filter applied to all Wwise objects to their original values.

Low-pass Filter does not affect motion objects.

Reset Low-pass Filter All Except

Returns the amount of low pass filter applied to all Wwise objects, except the ones that you specified, to their original values.

Low-pass Filter does not affect motion objects.

Set High-pass Filter

Changes the amount of high-pass filter applied to the associated Wwise object.

High-pass Filter does not affect motion objects.

Reset High-pass Filter

Returns the amount of high-pass filter applied to the associated Wwise object to its original value.

High-pass Filter does not affect motion objects.

Reset High-pass Filter All

Returns the amount of high-pass filter applied to all Wwise objects to their original values.

High-pass Filter does not affect motion objects.

Reset High-pass Filter All Except

Returns the amount of high-pass filter applied to all Wwise objects, except the ones that you specified, to their original values.

High-pass Filter does not affect motion objects.

Set State

Activates a specific State.

State > Enable State

Re-enables the State or States applicable to the associated Wwise object after having applied a Disable State Action.

State > Disable State

Disables the State or States for the associated Wwise object.

Set Switch

Activates a specific Switch.

Enable Bypass

Bypasses the effect(s) applied to the associated Wwise object.

Disable Bypass

Removes the effect bypass which re-applies the effect(s) to the associated Wwise object.

Reset Bypass Effect

Returns the bypass effect option of the associated object to its original setting.

Reset Bypass Effect All

Returns the bypass effect option of all Wwise objects to their original settings.

Reset Bypass Effect All Except

Returns the bypass effect option of all Wwise objects, except the ones that you specified, to their original settings.

Trigger

Calls a trigger that, in turn, launches a stinger.

Seek

Changes the playback position of the associated Wwise object. It has no effect on objects that are not currently playing.

SeekAll

Changes the playback position of all Wwise objects. It has no effect on objects that are not currently playing.

Release Envelope

Releases envelopes associated to the Wwise object.

Reset Playlist

Reset playlist of the specified random/sequence container to the initial state. This has no impact on the continuous mode playback nor on currently playing sounds.


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