Version

menu_open
virtual void AK::SoundFrame::IClient::OnGameObjectsNotif ( Notif  in_eNotif,
AkGameObjectID  in_gameObjectID  
) [pure virtual]

Game object notification. This method is called when a game object is registered or unregistered.
The notification type will be Notif_Added when a game object is registered, and Notif_Removed when its unregistered.

Note.gif
Note:
  • This notification will be sent for game object registration and unregistration made through the Sound Frame or the sound engine.
  • The notification type will be Notif_Reset when all game objects are removed from the Sound Engine.
Parameters:
in_eNotif  Notification type
in_gameObjectID  ID of the game object

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise