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AK::SoundFrame::IGameObject Class Reference

Game object interface. More...

Inheritance diagram for AK::SoundFrame::IGameObject:
AK::SoundFrame::ISFRefCount

List of all members.

Public Member Functions

virtual const WCHAR *  GetName () const =0
virtual AkGameObjectID  GetID () const =0
virtual bool  To (IWriteBytes *io_pBytes)=0

Static Public Member Functions

static IGameObject From (IReadBytes *in_pBytes)

Static Public Attributes

static const AkGameObjectID  s_InvalidGameObject = (unsigned int)(~0)
static const AkGameObjectID  s_WwiseGameObject = 0
  Wwise Game Object ID used to access the default Wwise game object.

Detailed Description

Game object interface.

Definition at line 338 of file SFObjects.h.


The documentation for this class was generated from the following file:

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