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Game object interface. More...
Public Member Functions | |
virtual const WCHAR * | GetName () const =0 |
virtual AkGameObjectID | GetID () const =0 |
virtual bool | To (IWriteBytes *io_pBytes)=0 |
Static Public Member Functions | |
static IGameObject * | From (IReadBytes *in_pBytes) |
Static Public Attributes | |
static const AkGameObjectID | s_InvalidGameObject = (unsigned int)(~0) |
static const AkGameObjectID | s_WwiseGameObject = 0 |
Wwise Game Object ID used to access the default Wwise game object. |
Game object interface.
Definition at line 338 of file SFObjects.h.
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