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virtual bool AK::SoundFrame::ISoundFrame::SetPosition ( AkGameObjectID  in_gameObjectID,
const AkSoundPosition in_rPosition  
) [pure virtual]

Set the position of a game object in the sound engine.

This function is thread-safe.

Returns:
True if the operation was successful, False otherwise
See also:
Parameters:
in_gameObjectID  Game object ID
in_rPosition  Position to set

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