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Seek inside all playing objects that are referenced in play actions of the specified event. The position is specified in % or the sound being played.
- See also:
- Returns:
- True if the operation was successful, False otherwise
- Parameters:
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in_eventID |
Unique ID of the event |
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in_gameObjectID |
Associated game object ID; use AK_INVALID_GAME_OBJECT to affect all game objects |
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in_fPercent |
Desired position where playback should restart, in percent |
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in_bSeekToNearestMarker |
If true, the final seeking position will be made equal to the nearest marker (see note above) |
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in_PlayingID |
Specify the playing ID for the seek to be applied to. Will result in the seek happening only on active actions of the playing ID. Let it be AK_INVALID_PLAYING_ID or do not specify any, to seek on all active actions of this event ID. |
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