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Target Platform(s):

include/AK/SoundEngine/Platforms/Windows/AkWinSoundEngine.h File Reference

Go to the source code of this file.

Classes

struct   AkPlatformInitSettings

Namespaces

namespace   AK
 

Audiokinetic namespace.


Enumerations

enum   AkSoundQuality { AkSoundQuality_High, AkSoundQuality_Low }
enum   AkAudioAPI {
  AkAPI_Default = 1 << 0, AkAPI_Dummy = 1 << 2, AkAPI_Default = 1 << 0, AkAPI_Dummy = 1 << 2,
  AkAPI_Default = 1 << 0, AkAPI_Dummy = 1 << 2, AkAPI_Default = 1 << 0, AkAPI_Dummy = 1 << 2,
  AkAPI_Default = 1 << 0, AkAPI_Dummy = 1 << 2, AkAPI_Default = 1 << 0, AkAPI_Dummy = 1 << 2,
  AkAPI_Default = 1 << 0, AkAPI_Dummy = 1 << 2, AkAPI_Default = 1 << 0, AkAPI_Dummy = 1 << 2,
  AkAPI_XAudio2 = 1 << 0, AkAPI_DirectSound = 1 << 1, AkAPI_Wasapi = 1 << 2, AkAPI_Default = AkAPI_Wasapi | AkAPI_XAudio2 | AkAPI_DirectSound,
  AkAPI_Dummy = 1 << 3, AkAPI_Default = 1 << 0, AkAPI_Dummy = 1 << 2, AkAPI_Default = 1 << 0,
  AkAPI_Dummy = 1 << 2, AkAPI_Wasapi = 1 << 0, AkAPI_Default = AkAPI_Wasapi, AkAPI_Dummy = 1 << 1
}
enum   AkAudioOutputType {
  AkOutput_Dummy = 1 << 2, AkOutput_Main = 1 << 3, AkOutput_NumOutputs = 1 << 4, AkOutput_Dummy = 1 << 2,
  AkOutput_MergeToMain = 1 << 3, AkOutput_Main = 1 << 4, AkOutput_NumOutputs = 1 << 5, AkOutput_Dummy = 1 << 2,
  AkOutput_MergeToMain = 1 << 3, AkOutput_Main = 1 << 4, AkOutput_NumOutputs = 1 << 5, AkOutput_Dummy = 1 << 2,
  AkOutput_MergeToMain = 1 << 3, AkOutput_Main = 1 << 4, AkOutput_NumOutputs = 1 << 5, AkOutput_Dummy = 1 << 2,
  AkOutput_MergeToMain = 1 << 3, AkOutput_Main = 1 << 4, AkOutput_NumOutputs = 1 << 5, AkOutput_Dummy = 1 << 2,
  AkOutput_MergeToMain = 1 << 3, AkOutput_Main = 1 << 4, AkOutput_Voice = 1 << 5, AkOutput_Personal = 1 << 6,
  AkOutput_PAD = 1 << 7, AkOutput_BGM = 1 << 8, AkOutput_Aux = 1 << 9, AkOutput_NumOutputs = 1 << 10,
  AkOutput_OptionNotRecordable = 1 << 11, AkOutput_Dummy = 1 << 2, AkOutput_MergeToMain = 1 << 3, AkOutput_Main = 1 << 4,
  AkOutput_NumOutputs = 1 << 5, AkOutput_Dummy = 1 << 2, AkOutput_Main = 1 << 3, AkOutput_Remote = 1 << 4,
  AkOutput_MergeToMain = 1 << 5, AkOutput_DRC = 1 << 6, AkOutput_NumOutputs = 1 << 7, AkOutput_Dummy = 1 << 3,
  AkOutput_MergeToMain = 1 << 4, AkOutput_Main = 1 << 5, AkOutput_Secondary = 1 << 6, AkOutput_NumOutputs = 1 << 7,
  AkOutput_Dummy = 1 << 2, AkOutput_MergeToMain = 1 << 3, AkOutput_Main = 1 << 4, AkOutput_NumOutputs = 1 << 5,
  AkOutput_Dummy = 1 << 2, AkOutput_MergeToMain = 1 << 3, AkOutput_Main = 1 << 4, AkOutput_NumOutputs = 1 << 5,
  AkOutput_Dummy = 1 << 2, AkOutput_MergeToMain = 1 << 3, AkOutput_Main = 1 << 4, AkOutput_BGM = 1 << 5,
  AkOutput_Communication = 1 << 6, AkOutput_Personal = 1 << 7, AkOutput_NumOutputs = 1 << 8, AkOutput_OptionNotRecordable = 1 << 9
}

Functions

IUnknown *__cdecl  AK::GetWwiseXAudio2Interface ()
IDirectSound8 *__cdecl  AK::GetDirectSoundInstance ()
AkUInt32 __cdecl  AK::GetDeviceID (IMMDevice *in_pDevice)
AkUInt32 __cdecl  AK::GetDeviceIDFromName (wchar_t *in_szToken)
const wchar_t *__cdecl  AK::GetWindowsDeviceName (AkInt32 index, AkUInt32 &out_uDeviceID)

Detailed Description

Main Sound Engine interface, specific WIN32.

Definition in file AkWinSoundEngine.h.


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