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AkUniqueID __cdecl AK::SoundEngine::DynamicDialogue::ResolveDialogueEvent ( const char *  in_pszEventName,
const char **  in_aArgumentValueNames,
AkUInt32  in_uNumArguments,
AkPlayingID  in_idSequence = AK_INVALID_PLAYING_ID  
)

Resolve a dialogue event into an audio node ID based on the specified argument path.

Returns:
Unique ID of audio node, or AK_INVALID_UNIQUE_ID if no audio node is defined for specified argument path
Parameters:
in_pszEventName  Name of dialogue event
in_aArgumentValueNames  Argument path, as array of argument value names. "" indicates a fallback argument value
in_uNumArguments  Number of argument value names in in_aArgumentValueNames
in_idSequence  Optional sequence ID in which the token will be inserted (for profiling purposes)

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