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AKRESULT __cdecl AK::SoundEngine::Query::GetActiveListeners ( AkGameObjectID  in_GameObjectID,
AkUInt32 out_ruListenerMask  
)

Get a game object's active listeners.

Returns:
AK_Success if succeeded, or AK_IDNotFound if the game object was not registered
See also:
Parameters:
in_GameObjectID  Game object identifier
out_ruListenerMask  Bitmask representing the active listeners (LSB = Listener 0, set to 1 means active)

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