Version

menu_open
AkGameObjectID __cdecl AK::SoundEngine::Query::GetGameObjectFromPlayingID ( AkPlayingID  in_playingID  ) 

Get the ObjectID associated to the specified PlayingID. This function does not acquire the main audio lock.

Returns:
AK_INVALID_GAME_OBJECT on failure.
Parameters:
in_playingID  Associated PlayingID

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise