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AKRESULT __cdecl AK::SoundEngine::ExecuteActionOnEvent ( const char *  in_pszEventName,
AkActionOnEventType  in_ActionType,
AkGameObjectID  in_gameObjectID = AK_INVALID_GAME_OBJECT,
AkTimeMs  in_uTransitionDuration = 0,
AkCurveInterpolation  in_eFadeCurve = AkCurveInterpolation_Linear,
AkPlayingID  in_PlayingID = AK_INVALID_PLAYING_ID  
)

Executes an action on all nodes that are referenced in the specified event in an action of type play.

See also:
Parameters:
in_pszEventName  Name of the event
in_ActionType  Action to execute on all the elements that were played using the specified event.
in_gameObjectID  Associated game object ID
in_uTransitionDuration  Fade duration
in_eFadeCurve  Curve type to be used for the transition
in_PlayingID  Associated PlayingID

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