Version

menu_open
AKRESULT __cdecl AK::SoundEngine::SetGameObjectAuxSendValues ( AkGameObjectID  in_gameObjectID,
AkAuxSendValue in_aAuxSendValues,
AkUInt32  in_uNumSendValues  
)

Set the auxiliary busses to route the specified game object The array size cannot exceed AK_MAX_AUX_PER_OBJ. To clear the game object's auxiliary sends, in_uNumSendValues must be 0.

Note.gif
Note: The actual maximum number of aux sends in which a game object can be is AK_MAX_AUX_PER_OBJ.
Note.gif
Note: If an send control value is set to 0%, the effect won't be inserted at all, as if it wasn't part of the array.
See also:
Returns:
  • AK_Success if successful
  • AK_InvalidParameter if the array size exceeds AK_MAX_AUX_PER_OBJ, or if a duplicated environment is found in the array
Parameters:
in_gameObjectID  Associated game object ID
in_aAuxSendValues  Variable-size array of AkAuxSendValue structures (it may be NULL if no environment must be set, and its size cannot exceed AK_MAX_AUX_PER_OBJ)
in_uNumSendValues  The number of auxiliary busses at the pointer's address (it must be 0 if no environment is set, and can not exceed AK_MAX_AUX_PER_OBJ)

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise