Table of Contents

AKRESULT __cdecl AK::SoundEngine::SetMultiplePositions ( AkGameObjectID  in_GameObjectID,
const AkSoundPosition in_pPositions,
AkUInt16  in_NumPositions,
MultiPositionType  in_eMultiPositionType = MultiPositionType_MultiDirections  
)

Set multiple positions to a single game object. Setting multiple position on a single game object is a way to simulate multiple emission sources while using the ressources of only one voice. This can be used to simulate wall openings, area sounds, or multiple objects emiting the same sound in the same area.

Note.gif
Note: Calling AK::SoundEngine::SetMultiplePositions() with only one position is the same than calling AK::SoundEngine::SetPosition()
Returns:
  • AK_Success when successful
  • AK_InvalidParameter if parameters are not valid.
See also:
Parameters:
in_GameObjectID  Game object identifier.
in_pPositions  Array of positions to apply.
in_NumPositions  Number of positions specified in the provided array.
in_eMultiPositionType  AK::SoundEngine::MultiPositionType