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Register a game object.
- Returns:
- AK_Success if successful
- AK_Fail if the specified AkGameObjectID is invalid (0 and -1 are invalid)
- See also:
- Parameters:
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in_gameObjectID |
ID of the game object to be registered |
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in_uListenerMask |
Bitmask representing the active listeners (LSB = Listener 0, set to 1 means active) |
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