As explained in Integration Details - Plug-Ins, plug-ins can be used to extend the capabilities of Wwise with new sources and effects.
Your game must register all the source and effect plug-ins it might need with calls to AK::SoundEngine::RegisterPlugin(). For example, the sample project registers the Wwise Reverb effect which is used on the Voices Control Bus:
Refer to Creating New Plug-ins for information about creating your own source and effect plug-ins.
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Note: This sample code comes from the Sound Engine Integration Sample Project available in the Samples section. Refer to Integration Demo Sample for more information. |