Example 2: Minigun

The Minigun example demonstrates how the sounds of a complex firearm can be simulated in a game by using Wwise.

To listen to the Minigun example:

  1. In the Sessions tab of the Project Explorer, go in the Soundcaster Sessions section, expand the Minigun work unit and double-click the Minigun Soundcaster session.

    The session is loaded into the Soundcaster.

  2. You can then do any of the following:

    • Play the “Play_Minigun” event.

    • Play the “Stop_Minigun” event.

    • Select a material from the list to hear the shells falling on different materials.