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AkBank Class Reference

Loads and unloads a soundbank at the specified moment. More...

Inherits AkUnityEventHandler.

List of all members.

Public Attributes

string  bankName = ""
  Name of the bank, as specified in the Wwise project.
bool  loadAsynchronous = false
  Check this to load the bank in background. Be careful, if events are triggered and the bank hasn't finished loading, you'll have "Event not found" errors.
List< int >  unloadTriggerList = new List<int>() {AkUnityEventHandler.DESTROY_TRIGGER_ID }
  Reserved.
const int  MAX_NB_TRIGGERS = 32
  Since our mask is a 32 bits integer, we can't have more than 32 triggers.
List< int >  triggerList = new List<int>() { START_TRIGGER_ID }
  List containing the enabled triggers.
bool  useOtherObject = false
  This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object.

Static Public Attributes

static Dictionary< uint, string >  triggerTypes = AkTriggerBase.GetAllDerivedTypes ()
  Will contain the types of all the triggers derived from AkTriggerBase at runtime.

Detailed Description

Loads and unloads a soundbank at the specified moment.

Generated on Tue Aug 23 02:45:00 2016 for Wwise Unity Integration by  doxygen 1.6.3

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