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The following table shows you which tasks related to game syncs are the responsibility of the sound designer and which ones are the responsibility of the programmer:
Table 6.1. Game Syncs- Roles and Responsibilities
Tasks |
Sound Designer (Wwise) |
Programmer (Game Code/Tools) |
Create Switch Groups and Switches |
X |
|
Create State Groups and States |
X |
|
Define State Transition Time |
X |
|
Subscribe Switch Containers to Switch and State Groups |
X |
|
Setting up Triggers and Arguments |
X |
|
Post State and Switch information from the Game Engine to the Wwise Audio Engine |
X |
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