Wwise Fundamentals
Introducing Wwise
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Table of Contents
Wwise SDK 2015.1.9
Wwise Help
The Wwise Project Adventure
Wwise Fundamentals
Introducing Wwise
Introducing Wwise
The Wwise Production Pipeline
The Wwise Project
How Wwise Manages the Assets in Your Project
Integrating Audio in your Game
The Project Hierarchy
Understanding Events
What are Game Objects?
What are Game Syncs?
Creating Simulations
Profiling and Troubleshooting
Understanding SoundBanks
The Wwise Sound Engine
Listeners
Division of Tasks Between Designer and Programmer
Conclusion
Cube Integration
Sample Project
Wwise Unity Integration
Wwise Unreal Plug-in
Other Documentation
Wwise Audio Lab
Chapter 1. Introducing Wwise
Table of Contents
Introducing Wwise
The Wwise Production Pipeline
The Wwise Project
How Wwise Manages the Assets in Your Project
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