Version
menu_open

Mixing Techniques for Attenuations

The use of attenuations to balance the resulting mix is one of the best contributors to a natural sounding game. Simple things like extending the maximum distance while changing the curve depth or shape can have a tremendous effect, allowing the sounds to be heard from greater distance at a lesser volume. Alternatively, reducing the maximum distance can help to clean up an overactive mix and gain some clarity between elements.

Additionally, the auxiliary send volumes of an attenuation are directly related to the amount of signal sent to both game and user-defined busses. Ensuring the correct balance between the output bus volume and the game/user-defined send volumes for a sound or group of sounds can help reveal detail and definition in the mix.

Adding a custom auxiliary send volumes curve to an attenuation


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise