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The Wwise Project Adventure

Setting the Ambient Stage



Table of Contents

  •  Wwise SDK 2015.1.9
    •  Wwise Help
      •  The Wwise Project Adventure
        •  The Adventure Begins
          •  Setting the Ambient Stage
            •  Overview
              •  Building the Foundation
                •  Introduction of a Day and Night Cycle
                  •  Sound Emitters in the Game World
                    •  SoundSeed Air -Wind
                      •  Ambient Summary
                        •  Ambient Additional Resources
                        •  Establishing Character
                          •  Preparing for Combat
                            •  Making Magic
                              •  Dialogue Decisions and Language Lessons
                                •  Unlocking the User Interface
                                  •  Adventures in Music
                                    •  Adventures in MIDI
                                      •  Mastering the Mix
                                        •  HDR Audio Wwizardry
                                          •  Getting Set Up for Adventure
                                            •  Workflow Optimization
                                              •  Closing
                                                •  Thank You
                                                  •  About the Author
                                                  •  Wwise Fundamentals
                                                    •  Cube Integration
                                                      •  Sample Project
                                                        •  Wwise Unity Integration
                                                          •  Wwise Unreal Plug-in

                                                            Chapter 1. Setting the Ambient Stage

                                                            Table of Contents

                                                            Overview
                                                            Building the Foundation
                                                            Introduction of a Day and Night Cycle
                                                            Sound Emitters in the Game World
                                                            SoundSeed Air -Wind
                                                            Ambient Summary
                                                            Ambient Additional Resources
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