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Sound Emitters in the Game World

With a looping background in place that changes based on the time of day, we can focus on adding positional sounds at specific locations in the forest to help fill in the environment, things like rivers, waterfalls, fire pits, and birds in trees. We'll begin by setting up several random containers that can be used to add further definition to the world.

Prepared sounds for use as 3D Emitters


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