Table of Contents
Table of Contents
- Overview
- Understanding the Different Types of Profiling in Wwise
- Connecting to a Local/Remote Game System
- Capturing Data from the Sound Engine
- Monitoring and Troubleshooting with the Performance Monitor
- Keeping Track of Objects and Listeners with the Game Object Explorer
- Examining Objects with the Game Object 3D Viewer
- Evaluating Game Syncs with the Game Sync Monitor
- Profiling Tips and Best Practices