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Further Resources

This sample project gives an overview of how typical audio structure for game can be built in Wwise. If you want to learn more about Wwise, we suggest you take a look at the following resources

  • Wwise Project Adventure - Available from the Wwise Launcher, the Wwise Project Adventure is comprised of a handbook in PDF format and a Wwise project. The book starts from basic authoring examples in the first chapters down to more advanced topics such as performance optimizations and dynamic mixing.

  • Cube Project - Also available from the Wwise Launcher, Cube is a first person shooter game. Although the game is old and not so great looking, the interest comes from the fact that it contains a few sound Events that can be easily customized. Real-time mixing and profiling is also easily achieved which makes it pretty close to the workflow of working on a game production.

  • Video Tutorials - Video tutorial are available for all users in the community section of our website. They are also available on AudiokineticWwise's YouTube channel.

  • Wwise Certification Program - The Wwise Certification Program online course gets you through the main components and workflow of Wwise.

[Note] Note

Materials sent by content providers were all originally high quality (48 kHz, 16 or 24 bits). However, to save download time and disk space, we have reduced the size of some of the sound assets.


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