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History Tab

The History tab of the Remote Connections dialog box displays a list of consoles that you have connected to in the past. You can manually connect to game consoles and remove consoles from the history list.

Interface Element

Description

Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables.

Click the Close icon to the left of the search icon to close the search field and remove the filter.

[Note] Note

The searches do not include elements in collapsed nodes of the List View, Query Editor, MIDI Keymap Editor, and Reference View.

Click the Configure Columns... shortcut (right-click) option from the column header band.

The Configure Columns Dialog opens. Specify which columns to display and their order.

Name

The name of the console or computer.

Platform

The console's type of platform, chosen from among the names defined in the Platform Manager.

Base Platform

The platform's corresponding SDK, such as Android, iOS, PlayStation 4, Switch, Windows, or Xbox One.

Status

The status of the remote game console. The status can be one of three types:

  • Ready - When the game console is ready to accept a connection.

  • Busy - When the game console is already connected to a machine and is, therefore, not accepting any connections. When the status is Busy, the name of the machine that is connected to the game console is displayed.

  • Not Available - When the game console is no longer connected to the network.

IP Address

The network address of the game console.

 

Updates the information about each console in the list.

Removes the selected game console from the list.

Connects to the device currently selected in the list.

Opens a dialog box where you can specify the IP address of the console.

Opens a dialog box where you can select the .prof file that contains all the data from the last profiling session.

Removes the connection to the device currently selected in the list.

Synchronize modified objects

If selected, all objects modified during a Wwise project session will be synchronized with the remote instance. If unselected, only objects currently inspected in the Property/Shareset/Effect Editor, Transport Control, Soundcaster, or Mixing Desk will be synchronized.

The modified object list is cleared when generating SoundBanks or closing a project. This means that changes to your Wwise project in previous sessions are not pushed. The sound engine plays objects back in the remote instance with the behaviors defined in the last generated SoundBanks and any changes applied - before or after connecting - during the current Wwise project session.

Start Capture on connect

Determines when the capture process begins. If selected, the capture process starts as soon as a connection is made. If unselected, the capture process only begins when you click the Start Capture button.

Each time a new capture process is started, all existing data is cleared from the Capture Log.

 

Status

Displays whether you are currently connected to a remote console. If you are connected, it displays the name and IP address of the remote console.

Closes the Remote Connections dialog box without interrupting any active connection.


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