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include/AK/Plugin/AllPluginsFactories.h

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00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
00003 released in source code form as part of the SDK installer package.
00004 
00005 Commercial License Usage
00006 
00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
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00009 with the software or, alternatively, in accordance with the terms contained in a
00010 written agreement between you and Audiokinetic Inc.
00011 
00012 Apache License Usage
00013 
00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 
00015 "Apache License"); you may not use this file except in compliance with the 
00016 Apache License. You may obtain a copy of the Apache License at 
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00027 
00028 #ifndef _AK_ALLPLUGINSFACTORIES_H_
00029 #define _AK_ALLPLUGINSFACTORIES_H_
00030 
00031 #include <AK/AkPlatforms.h>
00032 #include <AK/SoundEngine/Common/AkTypes.h>
00033 #include <AK/SoundEngine/Common/IAkPlugin.h>
00034 
00035 // Effect plug-ins
00036 #include <AK/Plugin/AkCompressorFXFactory.h>                    // Compressor
00037 #include <AK/Plugin/AkDelayFXFactory.h>                         // Delay
00038 #include <AK/Plugin/AkMatrixReverbFXFactory.h>                  // Matrix reverb
00039 #include <AK/Plugin/AkMeterFXFactory.h>                         // Meter
00040 #include <AK/Plugin/AkExpanderFXFactory.h>                      // Expander
00041 #include <AK/Plugin/AkParametricEQFXFactory.h>                  // Parametric equalizer
00042 #include <AK/Plugin/AkGainFXFactory.h>                          // Gain
00043 #include <AK/Plugin/AkPeakLimiterFXFactory.h>                   // Peak limiter
00044 #include <AK/Plugin/AkRoomVerbFXFactory.h>                      // RoomVerb
00045 #include <AK/Plugin/AkGuitarDistortionFXFactory.h>              // Guitar distortion
00046 #include <AK/Plugin/AkStereoDelayFXFactory.h>                   // Stereo delay
00047 #include <AK/Plugin/AkPitchShifterFXFactory.h>                  // Pitch shifter
00048 #include <AK/Plugin/AkTimeStretchFXFactory.h>                   // Time stretch
00049 #include <AK/Plugin/AkFlangerFXFactory.h>                       // Flanger
00050 #include <AK/Plugin/AkTremoloFXFactory.h>                       // Tremolo
00051 #include <AK/Plugin/AkHarmonizerFXFactory.h>                    // Harmonizer
00052 #include <AK/Plugin/AkRecorderFXFactory.h>                      // Recorder
00053 
00054 // Platform specific
00055 #ifdef AK_PS4
00056 #include <AK/Plugin/SceAudio3dEngineFactory.h>                  // SCE Audio3d
00057 #endif
00058 
00059 // Sources plug-ins
00060 #include <AK/Plugin/AkSilenceSourceFactory.h>                   // Silence generator
00061 #include <AK/Plugin/AkSineSourceFactory.h>                      // Sine wave generator
00062 #include <AK/Plugin/AkToneSourceFactory.h>                      // Tone generator
00063 #include <AK/Plugin/AkAudioInputSourceFactory.h>                // Audio input
00064 #include <AK/Plugin/AkSynthOneSourceFactory.h>                  // SynthOne
00065 #include <AK/Plugin/AkMotionGeneratorSourceFactory.h>
00066 #include <AK/Plugin/AkMotionSourceSourceFactory.h>
00067 
00068 // Required by codecs plug-ins
00069 #include <AK/Plugin/AkVorbisDecoderFactory.h>
00070 #ifdef AK_APPLE
00071 #include <AK/Plugin/AkAACFactory.h>         // Note: Useable only on Apple devices. Ok to include it on other platforms as long as it is not referenced.
00072 #endif
00073 #ifdef AK_NX
00074 #include <AK/Plugin/AkOpusNXFactory.h>      // Note: Useable only on NX. Ok to include it on other platforms as long as it is not referenced.
00075 #endif
00076 
00077 #if (defined AK_WIN || defined AK_PS4 || defined AK_XBOXONE || defined AK_NX || (defined AK_ANDROID && !defined AK_LUMIN) || defined AK_GGP)
00078 #include <AK/Plugin/AkMotionSinkFactory.h>
00079 #endif
00080 
00081 #endif // _AK_ALLPLUGINSFACTORIES_H_