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Wwise SDK 2018.1.11

◆ AKRESULT

enum AKRESULT

Standard function call result.

Enumerator
AK_NotImplemented 

This feature is not implemented.

AK_Success 

The operation was successful.

AK_Fail 

The operation failed.

AK_PartialSuccess 

The operation succeeded partially.

AK_NotCompatible 

Incompatible formats.

AK_AlreadyConnected 

The stream is already connected to another node.

AK_NameNotSet 

Trying to open a file when its name was not set.

AK_InvalidFile 

An unexpected value causes the file to be invalid.

AK_AudioFileHeaderTooLarge 

The file header is too large.

AK_MaxReached 

The maximum was reached.

AK_InputsInUsed 

Inputs are currently used.

AK_OutputsInUsed 

Outputs are currently used.

AK_InvalidName 

The name is invalid.

AK_NameAlreadyInUse 

The name is already in use.

AK_InvalidID 

The ID is invalid.

AK_IDNotFound 

The ID was not found.

AK_InvalidInstanceID 

The InstanceID is invalid.

AK_NoMoreData 

No more data is available from the source.

AK_NoSourceAvailable 

There is no child (source) associated with the node.

AK_StateGroupAlreadyExists 

The StateGroup already exists.

AK_InvalidStateGroup 

The StateGroup is not a valid channel.

AK_ChildAlreadyHasAParent 

The child already has a parent.

AK_InvalidLanguage 

The language is invalid (applies to the Low-Level I/O).

AK_CannotAddItseflAsAChild 

It is not possible to add itself as its own child.

AK_UserNotInList 

This user is not there.

AK_NoTransitionPoint 

Not in use.

AK_InvalidParameter 

Something is not within bounds.

AK_ParameterAdjusted 

Something was not within bounds and was relocated to the nearest OK value.

AK_IsA3DSound 

The sound has 3D parameters.

AK_NotA3DSound 

The sound does not have 3D parameters.

AK_ElementAlreadyInList 

The item could not be added because it was already in the list.

AK_PathNotFound 

This path is not known.

AK_PathNoVertices 

Stuff in vertices before trying to start it.

AK_PathNotRunning 

Only a running path can be paused.

AK_PathNotPaused 

Only a paused path can be resumed.

AK_PathNodeAlreadyInList 

This path is already there.

AK_PathNodeNotInList 

This path is not there.

AK_VoiceNotFound 

Unknown in our voices list.

AK_DataNeeded 

The consumer needs more.

AK_NoDataNeeded 

The consumer does not need more.

AK_DataReady 

The provider has available data.

AK_NoDataReady 

The provider does not have available data.

AK_NoMoreSlotAvailable 

Not enough space to load bank.

AK_SlotNotFound 

Bank error.

AK_ProcessingOnly 

No need to fetch new data.

AK_MemoryLeak 

Debug mode only.

AK_CorruptedBlockList 

The memory manager's block list has been corrupted.

AK_InsufficientMemory 

Memory error.

AK_Cancelled 

The requested action was cancelled (not an error).

AK_UnknownBankID 

Trying to load a bank using an ID which is not defined.

AK_IsProcessing 

Asynchronous pipeline component is processing.

AK_BankReadError 

Error while reading a bank.

AK_InvalidSwitchType 

Invalid switch type (used with the switch container)

AK_VoiceDone 

Internal use only.

AK_UnknownEnvironment 

This environment is not defined.

AK_EnvironmentInUse 

This environment is used by an object.

AK_UnknownObject 

This object is not defined.

AK_NoConversionNeeded 

Audio data already in target format, no conversion to perform.

AK_FormatNotReady 

Source format not known yet.

AK_WrongBankVersion 

The bank version is not compatible with the current bank reader.

AK_DataReadyNoProcess 

The provider has some data but does not process it (virtual voices).

AK_FileNotFound 

File not found.

AK_DeviceNotReady 

IO device not ready (may be because the tray is open)

AK_CouldNotCreateSecBuffer 

The direct sound secondary buffer creation failed.

AK_BankAlreadyLoaded 

The bank load failed because the bank is already loaded.

AK_RenderedFX 

The effect on the node is rendered.

AK_ProcessNeeded 

A routine needs to be executed on some CPU.

AK_ProcessDone 

The executed routine has finished its execution.

AK_MemManagerNotInitialized 

The memory manager should have been initialized at this point.

AK_StreamMgrNotInitialized 

The stream manager should have been initialized at this point.

AK_SSEInstructionsNotSupported 

The machine does not support SSE instructions (required on PC).

AK_Busy 

The system is busy and could not process the request.

AK_UnsupportedChannelConfig 

Channel configuration is not supported in the current execution context.

AK_PluginMediaNotAvailable 

Plugin media is not available for effect.

AK_MustBeVirtualized 

Sound was Not Allowed to play.

AK_CommandTooLarge 

SDK command is too large to fit in the command queue.

AK_RejectedByFilter 

A play request was rejected due to the MIDI filter parameters.

AK_InvalidCustomPlatformName 

Detecting incompatibility between Custom platform of banks and custom platform of connected application.

AK_DLLCannotLoad 

Plugin DLL could not be loaded, either because it is not found or one dependency is missing.

AK_DLLPathNotFound 

Plugin DLL search path could not be found.

AK_NoJavaVM 

No Java VM provided in AkInitSettings.

AK_OpenSLError 

OpenSL returned an error. Check error log for more details.

AK_PluginNotRegistered 

Plugin is not registered. Make sure to implement a AK::PluginRegistration class for it and use AK_STATIC_LINK_PLUGIN in the game binary.

AK_DataAlignmentError 

A pointer to audio data was not aligned to the platform's required alignment (check AkTypes.h in the platform-specific folder)

AK_DeviceNotCompatible 

Incompatible Audio device.

AK_DuplicateUniqueID 

Two Wwise objects share the same ID.

AK_InitBankNotLoaded 

The Init bank was not loaded yet, the sound engine isn't completely ready yet.

Definition at line 126 of file AkTypes.h.


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