Version

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Wwise SDK 2018.1.11
ak.soundengine.setScalingFactor


Set the scaling factor of a game object. Modify the attenuation computations on this game object to simulate sounds with a larger or smaller area of effect. See AK::SoundEngine::SetScalingFactor.

Supported by

Graphical User Interface.

Arguments

Name Type Description
gameObject * integer The game object identifier.
attenuationScalingFactor * number The scaling factor, where 1 means 100%, 0.5 means 50%, 2 means 200%, and so on.

(Required *)

Arguments Details


gameObject

description : The game object identifier.
type : integer
minimum : 0
maximum : 18446744073709551615

attenuationScalingFactor

type : number
description : The scaling factor, where 1 means 100%, 0.5 means 50%, 2 means 200%, and so on.


Examples :

Setting the scaling factor of a game object

Sets the scaling factor of "gameObject" to "attenuationScalingFactor" (200%).

Arguments:

{
"gameObject": 1122334,
"attenuationScalingFactor": 2
}


Detailed JSON Schema


Arguments :

{
"type": "object",
"properties": {
"gameObject": {
"description": "The game object identifier.",
"type": "integer",
"minimum": 0,
"maximum": 18446744073709551615
},
"attenuationScalingFactor": {
"type": "number",
"description": "The scaling factor, where 1 means 100%, 0.5 means 50%, 2 means 200%, and so on."
}
},
"required": [
"gameObject",
"attenuationScalingFactor"
],
"additionalProperties": false
}


Options :

{
"type": "object",
"properties": {},
"additionalProperties": false
}


Response :

{
"type": "object",
"properties": {},
"additionalProperties": false
}

Document version : 1


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