Version

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Wwise SDK 2018.1.11
ak.soundengine.stopAll


Stop playing the current content associated to the specified game object ID. If no game object is specified, all sounds will be stopped. See AK::SoundEngine::StopAll.

Supported by

Graphical User Interface.

Arguments

Name Type Description
gameObject * integer Specify a game object to stop only playback associated to the provided game object ID.

(Required *)

Arguments Details


gameObject

description : Specify a game object to stop only playback associated to the provided game object ID.
type : integer
minimum : 0
maximum : 18446744073709551615


Examples :

Stopping a currently playing content

Stops playing all the content associated with "gameObject".

Arguments:

{
"gameObject": 1122334
}

Result:

{}


Detailed JSON Schema


Arguments :

{
"type": "object",
"properties": {
"gameObject": {
"description": "Specify a game object to stop only playback associated to the provided game object ID.",
"type": "integer",
"minimum": 0,
"maximum": 18446744073709551615
}
},
"required": [
"gameObject"
],
"additionalProperties": false
}


Options :

{
"type": "object",
"properties": {},
"additionalProperties": false
}


Response :

{
"type": "object",
"properties": {},
"additionalProperties": false
}

Document version : 1


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