Table of Contents

AKRESULT __cdecl AK::SoundEngine::SetGameObjectAuxSendValues ( AkGameObjectID  in_gameObjectID,
AkAuxSendValue in_aAuxSendValues,
AkUInt32  in_uNumSendValues  

Sets the Auxiliary Busses to route the specified game object To clear the game object's auxiliary sends, in_uNumSendValues must be 0.

See also:
  • AK_Success if successful
  • AK_InvalidParameter if a duplicated environment is found in the array
in_gameObjectID  Associated game object ID
in_aAuxSendValues  Variable-size array of AkAuxSendValue structures (it may be NULL if no environment must be set)
in_uNumSendValues  The number of auxiliary busses at the pointer's address (it must be 0 if no environment is set)