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AKRESULT __cdecl AK::SoundEngine::SetMultipleObstructionAndOcclusion ( AkGameObjectID  in_EmitterID,
AkGameObjectID  in_uListenerID,
AkObstructionOcclusionValues in_fObstructionOcclusionValues,
AkUInt32  in_uNumOcclusionObstruction  

Sets a game object's obstruction and occlusion level for each positions defined by SetMultiplePositions. This function differs from SetObjectObstructionAndOcclusion as a list of obstruction/occlusion pair is provided and each obstruction/occlusion pair will affect the corresponding position defined at the same index.

Note: In the case the number of obstruction/occlusion pairs is smaller than the number of positions, remaining positions' obstrucion/occlusion values are set to 0.0.
See also:
AK_Success if occlusion/obstruction values are successfully stored for this emitter
in_EmitterID  Emitter game object ID
in_uListenerID  Listener game object ID
in_fObstructionOcclusionValues  Array of obstruction/occlusion pairs to apply ObstructionLevel: [0.0f..1.0f] OcclusionLevel: [0.0f..1.0f]
in_uNumOcclusionObstruction  Number of obstruction/occlusion pairs specified in the provided array