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AKRESULT __cdecl AK::SoundEngine::RemoveDefaultListener ( AkGameObjectID  in_listenerGameObj  ) 

Remove a single listener from the default set of listeners. Upon registration, all game objects reference the default listener set, until a call to AddListener, RemoveListener, SetListeners or SetGameObjectOutputBusVolume is made on that game object.

See also:
in_listenerGameObj  Listener game object IDs that will be removed from the default set of listeners.