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AKRESULT __cdecl AK::SoundEngine::SetDefaultListeners ( const AkGameObjectID in_pListenerObjs,
AkUInt32  in_uNumListeners  

Sets the default set of associated listeners for game objects that have not explicitly overridden their listener sets. Upon registration, all game objects reference the default listener set, until a call to AddListener, RemoveListener, SetListeners or SetGameObjectOutputBusVolume is made on that game object. All default listeners that have previously been added via AddDefaultListener or set via SetDefaultListeners will be removed and replaced with the listeners in the array in_pListenerGameObjs.

Always returns AK_Success
See also:
in_pListenerObjs  Array of listener game object IDs that will be activated for subsequent registrations. Game objects must have been previously registered.
in_uNumListeners  Length of array