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AKRESULT __cdecl AK::SoundEngine::SetMultiplePositions ( AkGameObjectID  in_GameObjectID,
const AkChannelEmitter in_pPositions,
AkUInt16  in_NumPositions,
MultiPositionType  in_eMultiPositionType = MultiPositionType_MultiDirections  

Sets multiple positions to a single game object, with flexible assignment of input channels. Setting multiple positions on a single game object is a way to simulate multiple emission sources while using the resources of only one voice. This can be used to simulate wall openings, area sounds, or multiple objects emitting the same sound in the same area.

Note: Calling AK::SoundEngine::SetMultiplePositions() with only one position is the same as calling AK::SoundEngine::SetPosition()
  • AK_Success when successful
  • AK_InvalidParameter if parameters are not valid.
See also:
in_GameObjectID  Game Object identifier.
in_pPositions  Array of positions to apply.
in_NumPositions  Number of positions specified in the provided array.
in_eMultiPositionType  AK::SoundEngine::MultiPositionType