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AKRESULT __cdecl AK::SoundEngine::RemoveOutput ( AkOutputDeviceID  in_idOutput  ) 

Removes one output added through AK::SoundEngine::AddOutput If a listener was associated with the device, you should consider unregistering the listener prior to call RemoveOutput so that Game Object/Listener routing is properly updated according to your game scenario.

See also:
Integrating Secondary Outputs
AK_Success: Parameters are valid.
in_idOutput  ID of the output to remove. Use the returned ID from AddOutput or GetOutputID